1) Body Steel
Increases RDM (50%) in battle.
Price: 800
Sell: 400
Effect: 30%
CP Cost: 10
Classes: All Classes
2) Caution
Increases allies' blocking rate in sieges (Guard +20%), but reduces lancers' ATK (-20%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Lancer
3) Counter Attack
Enables timed attacks immediately after dodging enemy attacks.
Price: N/A
Sell: 750
Effect: 100%
CP Cost: 15
Classes: Archer, Sorcerer
4) Crystal Call
Increases number of Magic Crystals (+20%) released by one's attack.
Price: N/A
Sell: 1000
Effect: 60%
CP Cost: 15
Classes: Sorcerer
5) Defiance
Halves damage received from enemies, but reduces evasion, blocking rate, and immunity.
Price: 1000
Sell: 500
Effect: 100%
CP Cost: 10
Classes: All Classes
6) Diminish Missile
Halves damage received from projectiles.
Price: N/A
Sell: 600
Effect: 100%
CP Cost: 10
Classes: All Classes
7) Enlightenment
Increases MAG (20%) in battle.
Price: 800
Sell: 400
Effect: 30%
CP Cost: 10
Classes: Sorcerer
8) First Aid
Randomly restores half of HP lost from enemy attack.
Price: N/A
Sell: 500
Effect: 30%
CP Cost: 15
Classes: All Classes
9) Fists of Iron
Increases ATK (20%) in battle.
Price: 1000
Sell: 500
Effect: 30%
CP Cost: 10
Classes: Sorcerer
10) Fleet Feet
Increases allies' HIT and AVD in sieges (+20%), but reduces archers' blocking rate (-20%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Archer
11) Gold Rush
Increases gold acquired from sieges (+30%), but reduces experience gained (EXP -10%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Rogue
12) Grave Blessing
Increases all traits in proportion to the number of allies fallen. (ATK, MAG, HIT, AVD, RDM, RST xl0%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: All Classes
13) Killer Instinct
Increases allies' critical attack rate in sieges (+20%), but reduces pugilists' ATK (-20%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Pugilist
14) Knockout Blow
Adds fazing effect to normal attacks. (100% chance of Fazing).
Price: N/A
Sell: 1500
Effect: 100%
CP Cost: 20
Classes: Archer, Sorcerer
15) Magic Mail
Blocks enemy attack magic.
Price: N/A
Sell: 600
Effect: 50%
CP Cost: 15
Classes: All Classes
16) Meditation
Increases allies' MAG and RST in sieges (+20%), but reduces sorcerers' RDM (-20%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Sorcerer
17) Razor's Edge
Increases allies' ATK in sieges (+20%), but reduces swordsmen's RDM (-20%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Swordsman
18) Reduce Magic
Halves magic damage received.
Price: N/A
Sell: 600
Effect: 100%
CP Cost: 15
Classes:
19) Resist Magic
Increases RST (50%) in battle.
Price: 1000
Sell: 500
Effect: 30%
CP Cost: 10
Classes: All Classes
20) Shield Wall
Increases allies' RDM in sieges (+20%), but reduces warriors' ATK (-20%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Warrior
21) Survival
Prevents HP from falling below 1 if at least 10% of max. HP remains before attack.
Price: 1500
Sell: 750
Effect: 100%
CP Cost: 15
Classes: All Classes
22) Training
Increases experience gained (+20%), but reduces traits overall. (ATK, MAG, HIT, ADV, RDM, RST -20%).
Price: N/A
Sell: 1000
Effect: 100%
CP Cost: 15
Classes: All Classes
23) Virtuosity
Increases allies' Technique use in sieges (Effective Chance +20%), but reduces samurai blocking rate (Guard -20%).
Price: N/A
Sell: 500
Effect: 100%
CP Cost: 10
Classes: Samurai